@startuml
sprite $align_left [48x48/16] {
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000000000000
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
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008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000
004EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8000000000000
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005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
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}


!define FA_ALIGN_LEFT(_alias) ENTITY(rectangle,black,align_left,_alias,FA ALIGN_LEFT)
!define FA_ALIGN_LEFT(_alias, _label) ENTITY(rectangle,black,align_left,_label, _alias,FA ALIGN_LEFT)
!define FA_ALIGN_LEFT(_alias, _label, _shape) ENTITY(_shape,black,align_left,_label, _alias,FA ALIGN_LEFT)
!define FA_ALIGN_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,align_left,_label, _alias,FA ALIGN_LEFT)
skinparam folderBackgroundColor<<FA ALIGN_LEFT>> White
@enduml